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 Post subject: Re: Aquh
PostPosted: 21 Feb 2011, 07:53 am 
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Joined: 28 Feb 2009, 11:43 am
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Alternate Avie: Jayden Halliwell (IC Explorer) - 54404
Zuri over at GoW gave a minor inspection. Zuri talked about the textures needing work, guess didn't like the ones I had. To tell the truth I was thinking about changing some of them anyways. I wasn't too happy with a few, they were placeholders anyways.

Also mentioned some clipping, not sure how to fix those issues.


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 Post subject: Re: Aquh
PostPosted: 24 Feb 2011, 10:22 am 
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Alternate Avie: Jayden Halliwell (IC Explorer) - 54404
Diafero had trouble opening the zip. So I have reziped and reuploaded it.

The new file can be found here.... http://phantasmproject.com/downloads/Aquh_v1.0.1.rar

Please note with Dustin nolonger around pretty much except once in a blue moon, I believe I have seen him logged in twice in the last 3 weeks. That's according to his last logged on stats at the times I checked. I expect it will be on GoW's Deep Island shard before its released on Drizzle.


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 Post subject: Re: Aquh
PostPosted: 24 Feb 2011, 08:04 pm 
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Joined: 12 Nov 2007, 05:45 am
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Did you submit it via the form on this site?

http://dusty.homeunix.net/upload/

I'll email Dustin. He did put out a while ago that RL is keeping him from cruising the forums looking for people's Age posts, and asked people to submit their Ages this way so he would get a notification.

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 Post subject: Re: Aquh
PostPosted: 25 Feb 2011, 06:05 am 
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No I didn't. You've forgotten I was gone for quite awhile from the forums myself. I didn't know he wanted them any other way.


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 Post subject: Re: Aquh
PostPosted: 25 Feb 2011, 04:44 pm 
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Alternate Avie: Jayden Halliwell (IC Explorer) - 54404
Thanks to the email Andy sent. Dustin sent me a PM this morning at GoW. It is now up on Drizzle.


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 Post subject: Re: Aquh
PostPosted: 25 Oct 2011, 03:59 pm 
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Alternate Avie: Jayden Halliwell (IC Explorer) - 54404
Due to hardware issues I have lost all my 3ds Max files for this and Chamassa. I still have the original blend files but I am thinking instead of just starting over from scratch. Especially now that there is a plugin for 3ds Max 2011.


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 Post subject: Re: Aquh
PostPosted: 27 Oct 2011, 02:44 pm 
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How frustrating! Good luck with starting over again -- hope it goes well.

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 Post subject: Re: Aquh
PostPosted: 29 Oct 2011, 09:03 pm 
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After a small hiccup getting the Max 2011 plugin to work. I am encountering another small hiccup. When I got to save an age I am working on. Textures are not being save with the age itself.

Edit: Issue resolved. It was something to do with the plugin. Branan got it fixed and I am back to work.


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 Post subject: Re: Aquh
PostPosted: 31 Oct 2011, 04:33 am 
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Great -- good to hear of progress, and of Branan's speedy and helpful response to the hiccup.

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