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 Post subject: Yaeviev
PostPosted: 24 Jan 2011, 08:47 am 
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Joined: 28 Feb 2009, 11:43 am
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KI Number: 777796
Alternate Avie: Jayden Halliwell (IC Explorer) - 54404
Today I returned to a yet unreleased age after a couple of years of no work.

I ran into a little problem. There are three islands in this age. Two of the islands imported with the same polygon count that they have in Blender. Island three went from 7k (in Blender) to 170k (in Max). How is that possible???


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 Post subject: Re: Yaeviev
PostPosted: 24 Jan 2011, 09:02 am 
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Joined: 12 Nov 2007, 05:45 am
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I'm not sure.

Take a look at that island in Blender, go to edit mode, make sure there are no double verticies, etc on it.

That's all I can think of right now.

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 Post subject: Re: Yaeviev
PostPosted: 24 Jan 2011, 09:08 am 
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Joined: 28 Feb 2009, 11:43 am
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Went back into Blender and told it to remove doubles, it said removed 0, which I take to mean there were no double vertices.


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 Post subject: Re: Yaeviev
PostPosted: 25 Jan 2011, 07:48 am 
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Alternate Avie: Jayden Halliwell (IC Explorer) - 54404
Ran into a new problem. I have an invisible collider that does not exist. If you look at the image you can tell that I am standing 2 feet above the floor. Plus when walking up the ramp that is as far as I can walk before it will not go any farther.
Attachment:
KIimage0003.jpg
KIimage0003.jpg [ 63.56 KiB | Viewed 7208 times ]


Edit: I believe I know what I did wrong. I forgot to switch to Exact on the terrain.


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 Post subject: Re: Yaeviev
PostPosted: 25 Jan 2011, 08:03 am 
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Joined: 12 Nov 2007, 05:45 am
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Alternate Avie: Andy Legate ....... uhm.......
Yes, if your meshes are strange or non-standard shapes, it's bed to use "Exact" for your collision. If I have a box, but remove one of the faces, but still leave the physics shape set to Box, I won't be able to walk in it.

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